Based in Brisbane, Australia
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We make beautiful games for all players.
With a background in Software Engineering for companies like Nokia & Google, Sarah Smith comes to game development with over a decade of mobile development experience. Building on love of games since creating Dungeons & Dragons modules on her own web-server while studying for a BSc (Comp Sci), Sarah opened Smithsoft in 2012.First Games
Smithsoft's first game was Ethex 2080 an unpublished sci-fi adventure; followed by iOS game Space Bot Alpha in 2014. In 2015 Sarah worked on a number of prototypes, including a game caled Word Monsters which would eventually become Pandora's Books.Recently
In January 2016 Smithsoft went to the next level moving to The Coterie to set up a studio. The new studio's first title Pandora's Books was developed by Sarah from Jan to Aug 2016. Wren Brier joined the studio for this time, doing art on the game; and Jane Dyson was Producer & handled Marketing.Sept 2016
The core team of Smithsoft Games is currently Sarah Smith (Founder & Developer), Jane Dyson (Producer/Marketing) and Crystal Htay (Community/QA). With Pandora's Books out in the App Store, the studio is now hard at work with updates, and promotion of the game.
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Awards & Recognition
- "MVC Pacific Women in Games Award Nominee " - Sydney, May 2016
- "MGF Seattle, Speaker " - Seattle, October 2016
- "How a One-Woman Dev Team Made a Game Work on Older Devices"
- Jeremy Ray, Kotaku
- "Game and App Explosion Looms as More People Embrace Mobile Gadgets"
- Sophie Foster, Courier Mail
Lean Studio Slides
"How to Run a Lean & Creative Studio" slides from MGF 2016 smithsoft.online.
Team roster as at: July 2016